Most of the current resources about agile science are focused on supporting behavior change. To learn more about Agile Science for behavior change, see this page. For resources on how to use agile science for other types of interventions (e.g., pharmaceuticals, medical devices), as a patient-lead innovator, or targeting broader targets such as clinics, hospitals, or cities, then please contact us!
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To learn more about Agile Science for behavior change, we recommend these text resources:
Overview
Create Phase
Optimize Phase
Curate Phase
- Agile Science Overview
- Agile Science: Creating useful products for behavior change in the real-world.
- Wearable Technology and Long-term Weight Loss
- The Pace of Technologic Change: Implications for Digital Health Behavior Intervention Research
- Advancing Models and Theories for Digital Behavior Change Interventions
Create Phase
- Agile Science Create Phase Guide
- Toward Usable Evidence: Optimizing Knowledge Accumulation in HCI Research on Health Behavior
- Research-Centered Design of Statistics: Why Bayesian Statistics Better Fit the Culture and Incentives of HCI
Optimize Phase
- Micro-Randomized Trials: An Experimental Design for Developing Just-In-Time Adaptive Interventions
- Introduction to Factorial Experimental Designs
- Trials of Intervention Principals: Evaluation Methods for Evolving Behavioral Intervention Technologies
- Mobile User Research: A Practical Guide (Chapter 5, Experimental Designs)
- Design of Informative Identification Experiments for Behavioral Interventions
Curate Phase
To get started with agile science, try out our create phase guide!